Interactive touch and video walls have been integrated into many museums with the goal of enhancing the viewing experience and creating an interesting result.
The Touch Wall can combine a variety of techniques, techniques and methods of interaction for visitor interaction and social collaboration in the museum or in the public place.
These facilities are usually large and expensive, but their usual use is to provide general content about the museum.
As a result, they may not be readily available in multiple places within the museum and serve only to provide details about specific exhibitions.
I-Wall is an affordable, accessible surface based on usable components and technologies.
Designed for the Cirrus Industrial Museum (Greece) and provides an account of the Enfield E8000, a specific exhibition, it is the first electric car to reach small scale production (in 1973).
It was created in the context of “Interactive System Design”, an undergraduate course at the University of Graz’s Agency, Faculty of Applied Art, Department of Product Engineering and System Design.
The team was inspired by Electronic Color’s ability, which enabled them to create relatively low-cost but high-quality interactive presentations that could enhance the user experience within the museum.
There is also a scientific publication on this topic: i-Wall: A low-cost interactive wall to enhance the visitor experience
Art in museums. Promoting heritage.
Interactive Touch Wall provides your visitors with information about the social and political context of an exhibition, concept, design, problem, creator and exhibition in an interactive and intuitive way.
It helps the audience appreciate the interior, in addition to the functionality of the car through augmented reality technology.
The i-wall design combines interactive storytelling, animation and projection drawing with smart tools like conductive paint, touchpad and AR.
To make this video wall, they used a wooden deck, touchpad, electrician, a short throw projector, crocodile clips, nails, wires, a laptop, tablet and amplifier.
The wall projection animation was created using Adobe After Effects and Illustrator.
The projection layout on the wooden surface was achieved through Mad Mapper, touch points were encoded using the Arduino Genuino software.
The project also has an additional augmented reality app, so visitors can interact with a 3D car model and find out more about this.
Four different software applications were used to complete the application. All tasks and data units have been implemented in the program.
Augmented Reality is acquired through the Voforia service, while the connection to the tablet was made using Android Studio.
Finally, Maxon created a 3D car model in Cinema 4D. To achieve clean, polished shapes, use stencils and the conductive paint is used with Paint Brush No. 8.
Creating the Touch Wall was a complex process.
The journey begins when users choose to watch something by touching a button, in which case the team focuses on touch, thus removing the button and replacing it with touch points instead.
Their goal was to always have a simple and attractive interaction with the viewer and this was easily accomplished with conductive paint.
Since the keynote was in keeping with the aesthetics of the flat design, the technology and techniques used should be capable of supporting audiovisual components and projection mapping without adding any additional or external sensors.
For the touch screen to work, the touchpad was the best solution, as it is compatible with the Arduino Genuino software.
This particular image gave them the opportunity to transform a common wall into an interactive surface.
This is possible because there are some sensors on the plate that respond when they are attached or painted with a conductive coating. When the surface is coated with electroplating, it becomes a touch “button”.
In fact, the simple and interactive connectivity of the touch wall has been achieved with the Enfield E8000, essentially touch points between the visitor and the “wall” (sensor, button or screen) where the conductive paint has been replaced.
During the research, design and evaluation process, the team recognized that a separate and more participatory approach was needed to design interactive systems for museums, galleries, product and service offerings, etc.
In particular, the i-wall contributes to a more engaging and interesting experience. An important feature of the system is the combination of navigation, touch and sound, and the emergence of narrative observation.