The Unity and SteamVR Unite for Native Vive Support

The Unity and SteamVR Unite for Native Vive Support

Unity Technologies announced last week that the Unity platform had been withdrawn to provide core support for software company SteamVR for rival platform HTC Weave.

This step will save effort and resources, whether developers are creating virtual reality titles or building virtual reality support in traditional games.

In addition, Valve, the company responsible for Steam and SteamVR, developed a rendering plug-in for Unity.

Because Valve was a major player in the gaming industry, it was clear that SteamVR support would be part of Unity’s strategy, unit spokesman Marcus Sanchez said.

of success by expanding the reach of audiences they can reach Are, “TechNewsWorld.

AR and VR in focus

According to Sanchez, Unity Technologies has developed generic VR and AR support on the platform. A large proportion of its 400+ engineers focus exclusively on developing AR and VR content.

Battle lines

The golden rush has not been constant for well-known players in the video game industry, until now, sent to the virtual reality ground. However, game makers have stepped up their efforts to explore virtual reality, as there is a growing consensus in the industry that virtual reality is real this time.

According to Jost Van Drunn, CEO of Superdata Research, it is dangerous to allocate a lot of the company’s resources to an emerging, untapped area in the market, but the gaming industry is starting to rally around virtual reality, and alliances will begin.

Van Drunen said that to reduce the risk of betting on virtual reality, companies are realizing how important it is to integrate their technology with other groups and “play well early”.

In the early stages of the new platform, introducing a new and deadly app is key to encouraging consumer adoption,” he said said. .

By Enditi, she is covering her real bets on “one of the most powerful gaming delivery systems”, Andle Group senior analyst Rob Anderle said.

Take my wallet now

The emerging virtual reality industry that has been built over the years may bring back memories of the early video game industry.

Google Cardboard and Samsung Gear VR Converters provide consumers with low-level, mobile-based VR solutions to act as their display headsets.

Meanwhile, Facebook’s Oculus VR, HTC’s Vive and PlayStationVR headsets reminded Sony of Nintendo’s 64s, PlayStation One and Xbox One.

It’s a decade and a half between Super Nintendo and HTC Vive, and more than 30 years between the first gaming console and Xbox One.

The development of virtual reality is moving at a lower pace than previous advances in the industry, but virtual reality takes a step backward in graphical precision, as it takes more power to deal with two scenes, one for each eye At the rate of 90 fps.

Van Drunen of SuperData Research said that it may take some time for the full VR technology to emerge.

“After watching as the keynote speaker at the Vision Summit, I agree with the unit’s CEO, John Riccitello, that in the first few years we will see a slowdown in overall market growth as the industry controls itself,” he said.

The sticky shock of US $ 599 helped put expectations in perspective. This price point attracted early adopters of the technology, but it deterred general players who expected the headset to cost around $ 300, based on early reports.

“Once it establishes itself, VR will become generally available and acceptable, and will then accelerate its growth in terms of market revenue,” Van Drennen said.

Google has stopped rolling out its Chrome 79 web browser for Android devices so that it can find a way to neutralize data-destroying errors. Affected users distort Google and application developers to avoid the problem.

The latest version of Chrome has two much-anticipated new features: phishing protection and the ability to reorder bookmarks.

Google launched Chrome 79 last Wednesday 10 December.

Application developers and users have started reporting data scarcity issues in some of their Android apps as of Friday morning, 13 December.

As a result, on Saturday, Google temporarily suspended the release of Chrome 79 for Android devices. Google officials say the beta has reached 50 percent of Android users.

According to Google a patch package will be available in five to seven days. The demo will not be released until then.

The error clears data in some applications that use the built-in WebView for Android, which is the component that displays web pages within applications. When a user logs into a webpage within an app, or the default Android browser lacks its internal rendering engine, Chrome starts uploading content.

“It’s rare for Google Chrome to allow such a mistake,” said Thomas Hatch, CEO of Salt Stack.

 

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