Review Of 11-11: Memories Retold
Cooperation between Aardman, the animation studio best known for its Wallace & Gromit TV series and movies, and DigixArt, a fledgling French sport development group, it is a visually remarkable adventure sport which foregrounds its sometimes moving, sometimes ludicrous story atop a coating of mild puzzling and collectible collecting.
Their stories are linked, obviously, and at crucial moments in each phase that your controller will change from Harry into Kurt and again, often multiple times. Afterward, you will find scenes where you’re free to switch between them, and also the third part, whenever you desire. It seems as though every scene has been painted in real-time as you walk around since the brush pops flicker in a fashion indicating an artist always reapplying paint canvas. In the crackling ember reds of a battle into the dappled whites and yellows of a manicured farmstead, the exceptional art management succeeds in establishing the emotional tone of every scene. The general effect is very startling and quite often beautiful. What you are actually doing within every scene is somewhat more traditional. Harry and Kurt’s walk and sometimes crouch or operate –around a string of largely tiny places, talking to individuals and picking up heaps of collectibles. Helpfully, you constantly have a particular objective to achieve; at Harry’s case, it is typically whatever job Important Barrett has ordered him to do while Kurt’s pursuit of his child’s whereabouts is frequently derailed from the whims of his superiors. No matter the goals can easily be completed simply by walking into the desired destination, socializing with a specific thing or speaking to the ideal individual. Sometimes there is a box to push from the way or a few levers and dials to fiddle with, but none of it’s whatsoever taxing. This is really for the best, possibly. At least, this means that the story takes center stage and you are not in any danger of being stuck on a mystery and finding yourself not able to observe that narrative to its completion. More than that, however, in addition, it works because the narrative 11-11 informs is really great. Sure, it is a romanticised version of World War I that does not actually face the senseless brutality of trench war or the sheer scale of human loss and suffering that led –there is one scene in which you don a gas mask, by way of instance, and if Harry is eventually called on to go”over the top” he is more focused on acquiring a couple of great photos than if he will survive the mad rush to no man’s property. However, the narrative works because Harry and Kurt are persuasive characters whose flaws and motives remain all too real regardless of what the war yells in them. The storyline may contrive to find the lifestyles of those 2 men intersect in an improbable manner, but they are completely believable and empathetic before the end. What’s more, the narrative works because you’re given options to make at significant junctures. Every option feels weighty and filled with the outcome. I used to not replay scenes to see just how things might have performed differently–and also possibly the rippling consequences are minimal–but that I did not wish to. What’s that the import of these conclusions I made was sensed at the minute I left them, and finally, I had been satisfied with how my version of this story ended. Or, to be more precise, in how particular pieces of this narrative are secured behind collectibles, the hunt for which sees you get bogged down into Assessing every area for concealed documents and things instead of maintaining the storyline ticking over. And of course, it’s fairly ridiculous when Kurt’s arranged to rapidly correct a radio through an assault as you’re thinking, “Hang on, allow me to check if there is anything I have missed down the opposite end of the trench….” It is possible to discount the pictures, but you will also be missing out on narrative content. If it comes together, if in moments of high drama and barbarous choices or at the silent interludes which follow, 11-11 pulls you deep into the lives of those guys. If it misses the mark, if via an implausible event, a throwaway mystery or dull collectible, it may push you off and trigger the surrounding story beats to collapse flat.